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| var _ = require('underscore'),
async = require('async'),
child = require('child_process'),
commander = require('commander'),
fs = require('fs'),
p = require('path');
/**
* Parse command line arguments and execute actions based on the specified commands.
* Uses commander.js to provide -V / --version to display version number,
* and -h / --help to display help info.
*
* @param {String} base: base directory where the client module is located,
* used as a base directory to read command file and package.json file,
* ideally the value would be the client's __dirname
* @param {Object} actions: action function for each command in format: { command: { action: function () {} }},
* the command name in actions object is then mapped to the command name specified in commandFile
* @param {Object} opts: optional
* - commandFile: relative path to command file from base directory, defaults to 'conf/commands.json'
*/
function command(base, actions, opts) {
actions = actions || {};
opts = opts || {};
var commands = JSON.parse(fs.readFileSync(p.join(base, opts.commandFile || '../conf/commands.json'))),
pkg = JSON.parse(fs.readFileSync(p.join(base, '../package.json')));
if (actions.commands && commands.commands) {
_.each(actions.commands, function (command, name) {
if (commands.commands[name]) {
commands.commands[name].action = command.action;
}
});
}
commander.version(pkg.version);
if (commands.options) {
_.each(commands.options, function (option) {
commander.option(option.arg, option.desc, option.action);
});
}
_.each(commands.commands, function (command, name) {
var program = commander
.command(name)
.description(command.desc);
_.each(command.options, function (option) {
program.option(option.arg, option.desc, option.action);
});
program.action(command.action);
});
commander.parse(process.argv);
}
/**
* Execute a one-liner command.
* Both stderr and stdout will be logged via console.error/log accordingly.
* Fallthrough is handy in situation where there are multiple execs running in sequence/parallel,
* and they all have to be executed regardless of success/error on either one of them.
*
* @param {String} command: command to execute
* @param {Boolean} fallthrough: allow error to be camouflaged as a non-error
* @param {Function} cb: standard cb(err, result) callback
*/
function exec(command, fallthrough, cb) {
child.exec(command, function (err, stdout, stderr) {
if (err) {
console.error('Error: ' + stderr);
if (fallthrough) {
// camouflage error to allow other execs to keep running
cb(null, err);
} else {
cb(err);
}
} else {
console.log(stdout);
cb();
}
});
}
/**
* Handle process exit based on the existence of error.
* This is handy for command-line tools to use as the final callback.
* Exit status code 1 indicates an error, exit status code 0 indicates a success.
* Error message will be logged to the console. Result object is only used for convenient debugging.
*
* @param {Error} err: error object existence indicates the occurence of an error
* @param {Object} result: result object
*/
function exit(err, result) {
if (err) {
console.error(err.message);
process.exit(1);
} else {
process.exit(0);
}
}
/**
* A higher order function that returns a process exit callback,
* with error and success callbacks to handle error and result accordingly.
* Exit status code 1 indicates an error, exit status code 0 indicates a success.
*
* @param {Function} errorCb: error callback accepts error argument, defaults to logging to console error
* @param {Function} successCb: success callback accepts result argument, defaults to logging to console log
*/
function exitCb(errorCb, successCb) {
if (!errorCb) {
errorCb = function (err) {
console.error(err.message);
};
}
if (!successCb) {
successCb = function (result) {
console.log(result);
};
}
return function (err, result) {
if (err) {
errorCb(err);
process.exit(1);
} else {
successCb(result);
process.exit(0);
}
};
}
/**
* Synchronously read file based on these rules:
* - if path is absolute, then check file at absolute path first
* - if path is relative, then check file at current working directory
* - if none of the above exists, check file at user home directory
* - if none exists, throw an error
* This allows simple file lookup which allows various locations.
*
* @param {String} file: the file name to read
* @return {String} content of the file
*/
function lookupFile(file) {
var data,
baseDir = file.match(/^\//) ? p.dirname(file) : process.cwd(),
homeDir = process.env[(process.platform === 'win32') ? 'USERPROFILE' : 'HOME'],
files = _.map([ baseDir, homeDir ], function (dir) {
return p.join(dir, file.match(/^\//) ? p.basename(file) : file);
});
for (var i = 0, ln = files.length; i < ln; i += 1) {
try {
data = fs.readFileSync(files[i]);
break;
} catch (err) {
}
}
Eif (data) {
return data;
} else {
throw new Error('Unable to lookup file in ' + files.join(', '));
}
}
/**
* Execute a command with an array of arguments.
* E.g. command: make, arguments: -f somemakefile target1 target2 target3
* will be executed as: make -f somemakefile target1 target2 target3
* NOTE: process.stdout.write and process.stderr.write are used because console.log adds a newline
*
* @param {String} command: command to execute
* @param {Array} args: command arguments
* @param {Function} cb: standard cb(err, result) callback
*/
function spawn(command, args, cb) {
var _spawn = child.spawn(command, args);
_spawn.stdout.on('data', function (data) {
process.stdout.write(data);
});
_spawn.stderr.on('data', function (data) {
process.stderr.write(data);
});
_spawn.on('exit', function (code) {
cb((code !== 0) ? new Error(code) : undefined, code);
});
}
exports.command = command;
exports.exec = exec;
exports.exit = exit;
exports.exitCb = exitCb;
exports.lookupFile = lookupFile;
exports.spawn = spawn;
|